Factions Overview

In the World of the Disjunction factionalism is rife and the remaining people have found protection or at least temporary survival in the four great groups that still exist within the World. Each is riven by internal conflict and increasingly mistrustful of the other factions as beliefs and the need for survival clash.

The Factions

The Church

The Church, the last bastion of the old beliefs, a decaying religion, the once mighty communion of the Trinity now stagnated into blind faith and pointless ritual. The Church exists as a shadow of its former glory, its complex hierarchy now ruling nothing but itself in the great halls of crumbling cathedrals and empty monasteries. Unable to resurrect faith in the Gods who the outside world know are dead the Church now exists primarily to hunt down and destroy those who sinned against the Gods: the Sorcerers.

The City

The City is the last great centre of civilization. Its power lay in the skill of its craftsmen, primarily the Horologists, masters of automation. Here lies safety from the woes of the world without, but it is plagued by its own problems: noble infighting, guilds trying desperately to reclaim the secrets of the past and an army growing ever more indolent and careless.

The Unaligned

Outside the influence of the other factions live the majority of the remaining people. These are The Unaligned and they eke out an existence as best they can in a World whose resources are dwindling and can support ever fewer people. The Unaligned are the freest of all peoples – not constrained by ideology or hierarchies – and as yet free of the Disjunction…but for how long?

The Watchers

Living on the very edges of reality The Watchers are those who cling to existence at the interface of the Disjunction itself; living in the great shanty towns at the rim of the World. The displaced and the desperate they are united by their link to the void a connection which has driven many of them insane turning them to maniacal cults, lunatic quests and psychotic purpose. Whatever their aims and beliefs the Watchers know with a grim certainty that the future lies in oblivion.

Strength Through Unity?

The factions vary from strictly controlled hierarchical societies, such as the City, to loose anarchistic affiliations were a person need answer to no one, such as the Unaligned. Though they can believe a myriad of things members of a faction do tend to share similar outlooks on life and as such cooperate more with each other than outsiders and of course rumours and news do tend to spread more rapidly within a faction than without to outsiders.

Of course no one need have true allegiance to anyone save themselves making treachery and betrayal common amongst all the factions; for in a dying world it is often the selfish, brutal and opportunistic who survive.

factions_overview.txt · Last modified: 2010/03/17 22:52 by gm_oliver
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